糜宗易 • 17天前
include<iostream>
#include<bits/stdc++.h>
#include<windows.h>
#include<stdio.h>
#include<conio.h>
#include<time.h>
#define Nor if(B[b].x<5) B[b].x=5;
#define Out1 Bx1-Bvx1<=6||Bx1-Bvx1>=28||By1-Bvy1<=7||By1-Bvy1>=27
#define Out2 Bx2-Bvx2<=6||Bx2-Bvx2>=28||By2-Bvy2<=7||By2-Bvy2>=27
#define Chang1 {Bwhat1=0;Bvx1=Bvy1=0;memset(Bgo1,0,sizeof(Bgo1));}
#define Chang2 {Bwhat2=0;Bvx2=Bvy2=0;memset(Bgo2,0,sizeof(Bgo2));}
#define Chang3 {Bwhat3=0;Bvx3=Bvy3=0;memset(Bgo3,0,sizeof(Bgo3));}
using namespace std;
int ti(float a) {
return ((int)(a * 10 + 5)) / 10;
}
void Setpos(float x, float y) {
COORD pos;
pos.X = ti(y * 4) / 2;
pos.Y = ti(x);
SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), pos);
}
void Color(int a) {
if (a == 0) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE);
if (a == 1) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_GREEN | FOREGROUND_BLUE);
if (a == 2) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_GREEN);
if (a == 3) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED | FOREGROUND_BLUE);
if (a == 4) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED);
if (a == 5) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED | FOREGROUND_GREEN);
if (a == 6) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_BLUE);
if (a == 7) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE);
if (a == 8) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_RED);
if (a == 9) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), BACKGROUND_INTENSITY | BACKGROUND_GREEN | BACKGROUND_BLUE);
if (a == 10) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), BACKGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_BLUE);
if (a == 11) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_RED | FOREGROUND_BLUE);
if (a == 12) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_RED | FOREGROUND_GREEN);
if (a == 13) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY);
if (a == 14) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_GREEN | FOREGROUND_BLUE);
}
int Blomax, Ren, Exp, Expmax, Lv, Lvl, Ice, Drug, ar1, ar2, Tar1, Tar2, bl, br, Win, T, Tb, Sy, Up, Upt, Down, u1, u2, Kill, Killb, L, Ll[4], Li, D, Gd[10], Biao, Fire, Fir, Water, Thun, Wind, Magne, I[20][2], ib, Dis, Disb, Dis1, Disb1, Boss, Bblo, Bblomax, Bwhat1, Bwhat2, Bwhat3, Bgo1[10], Bgo2[10], Bgo3[10], Bbr, Bbl, Bl[4];
float X, Y, Vx, Vy, Ding, Blo, Hui, Bx1, By1, Bx2, By2, Bx3, By3, Bvx1, Bvy1, Bvx2, Bvy2, Bvx3, Bvy3, Bway[1001][2];
struct bullet {
float x, y, vx, vy;
int what;
int a, t, How;
int life;
bool kill;
} B[100001];
void Map(int a, int b);
void Pan(int a, float x, float y, int b) {
float Nox[4], Noy[4];
Nox[0] = X, Noy[0] = Y;
if (Down == 1 && X == 22) Nox[1] = X + 1, Noy[1] = Y - 0.5, Nox[2] = X - 1, Noy[2] = Y - 0.5;
else if (Down == 2) Nox[1] = X + 1, Noy[1] = Y - 0.5, Nox[2] = -10, Noy[2] = -10;
else if (Down == 1 || X < 18) Nox[1] = X - 1, Noy[1] = Y - 0.5, Nox[2] = -10, Noy[2] = -10;
else Nox[1] = X + 1, Noy[1] = Y - 0.5, Nox[2] = X - 1, Noy[2] = Y - 0.5;
for (int i = 0; i < 3; i++) {
if (a == -1) {
if (abs(x - Nox[i]) + abs(y - Noy[i]) < 1.5) {
if (B[b].what == -10)Exp += 2;
if (B[b].what == -11)Exp += 1;
B[b].life = 0;
if (B[b].life == 0 && b == bl) bl++;
Map(3, b);
break;
}
}
if (a == -2) {
if (abs(x - Nox[i]) + abs(y - Noy[i]) < 2.5) {
if (B[b].what == -2)Exp += 5, Biao += 5;
if (B[b].what == -3)Fire = 300, Ice = 0, Fir = 3;
if (B[b].what == -4)Water = 200;
if (B[b].what == -5) {
Wind = 70;
Ding = 28.25;
Ice = 0;
if (Y < Ding - 1)Vy = 5;
else Vy = 0;
if (Up >= 1) Vx = -5;
if (Down == 2) Vx = 5;
}
if (B[b].what == -6) {
Thun = 200;
system("color 1F");
Sleep(20);
system("color 6F");
Sleep(10);
system("color 0F");
}
if (B[b].what == -7)Magne = 300;
if (B[b].what == -8)Ice = 0, Drug = 0, Blo = fmin((float)Blomax, Blo + 20);
if (B[b].what == -9)Exp = fmin((float)Expmax, Exp + 20);
B[b].life = 0;
if (B[b].life == 0 && b == bl) bl++;
Map(3, b);
break;
}
}
}
if (Wind == 0 && Thun == 0 && (B[b].kill != 0 || Killb >= 15 || Ren == 1 && Killb > 0)) return;
for (int i = 0; i < 3; i++) {
if ((Wind >= 1 || Thun >= 1) && abs(x - Nox[i]) + abs(y - Noy[i]) < 2.5) {
if (B[b].what < 98)Exp += 2;
B[b].life = 0;
Map(3, b);
break;
}
if (a == 1) {
if (abs(x - Nox[i]) < 0.5 && abs(y - Noy[i]) < 1) {
if (B[b].what >= 99)Blo -= 10;
if (B[b].what == 14)Blo -= 15, Ice = 100, B[b].life = 0;
else if (B[b].what == 15)Blo -= 20, Ice = 0, B[b].life = 0;
else if (B[b].what == 17)Blo -= 5, Drug = 100, B[b].life = 0;
else if (B[b].what >= 13 && B[b].what <= 17)Blo -= 10, B[b].life = 0;
else Blo -= 15;
B[b].kill = 1, Killb = 20;
Kill = 1;
Map(3, b);
break;
}
}
if (a == 2 || a == 6 || a == 8 || a == 9 || a == 10 || a == 11 || a == 12) {
if (abs(x - Nox[i]) + abs(y - Noy[i]) < 1.5) {
if (a == 2)Blo -= 20;
else if (a == 8)Blo -= 10;
else Blo -= 15;
B[b].kill = 1, Killb = 20;
Kill = 1;
if (a != 2) {
B[b].life = 0;
if (B[b].life == 0 && b == bl) bl++;
Map(3, b);
break;
}
}
}
if (a == 4) {
if ((Wind >= 1 || Thun >= 1) && abs(x - Nox[i]) < 1.5 && Noy[i] - y <= 0 && Noy[i] - y >= -8) {
if (B[b].what < 98)Exp += 2;
B[b].life = 0;
Map(3, b);
break;
}
if (abs(x - Nox[i]) < 1 && Noy[i] - y <= 0 && Noy[i] - y >= -8) {
Blo -= 25, B[b].kill = 1, Killb = 20;
Kill = 1;
Vy = -1;
Y -= 0.5;
break;
}
}
}
}
void Map(int a, int b) {
Color(0);
if (a == -1) {
if (Boss == 1 || Boss == 6) {
if (Bwhat1 == 5) {
if (ti(Bx1) == 20)Setpos(Bx1, By1), cout << "==";
else Setpos(Bx1, By1), cout << " ";
} else {
Setpos(Bx1 - 1, By1 - 0.5), cout << " ";
Setpos(Bx1, By1 - 1), cout << " ";
Setpos(Bx1 + 1, By1 - 0.5), cout << " ";
if (abs(ti(Bx1) - 20) <= 1)Setpos(20, By1 - 1), cout << "======";
}
}
if (Boss == 2 || Boss == 6) {
Setpos(Bx2 - 1, By2 - 1);
cout << " ";
Setpos(Bx2, By2 - 1);
cout << " ";
Setpos(Bx2 + 1, By2 - 1), cout << " ";
Color(0);
if (abs(ti(Bx2) - 20) <= 1)Setpos(20, By2 - 1), cout << "======";
}
if (Boss == 3 || Boss == 6) {
Setpos(Bx3 - 1, By3 - 0.5);
cout << " ";
Setpos(Bx3, By3);
cout << " ";
Setpos(Bx3 + 1, By3 - 1), cout << " ";
Color(0);
if (abs(ti(Bx3) - 20) <= 1)Setpos(20, By3 - 1), cout << "=======";
}
if (X < 0)return;
if (X >= 17 && X <= 19) {
Setpos(X - 1, Y);
cout << " ";
Setpos(X, Y - 1);
cout << " ";
Setpos(X + 1, Y - 1), cout << " ";
} else if (X <= 23 && X >= 21) {
Setpos(X + 1, Y);
cout << " ";
Setpos(X, Y - 1);
cout << " ";
Setpos(X - 1, Y - 1), cout << " ";
} else if (X > 23) {
Setpos(X, Y - 1);
cout << " ";
Setpos(X - 1, Y - 0.5), cout << " ";
} else if (X < 17 && Upt != 0) {
Setpos(X, Y - 1);
cout << " ";
Setpos(X + 1, Y - 1.5), cout << " ";
} else if (X < 17) {
Setpos(X, Y - 1);
cout << " ";
Setpos(X + 1, Y - 0.5), cout << " ";
}
if (Thun > 0) {
Setpos(X - 2, Y - 1), cout << " ";
Setpos(X + 2, Y - 1), cout << " ";
Setpos(X, Y + 2), cout << " ";
Setpos(X, Y - 2.5), cout << " ";
Setpos(X - 1, Y + 1), cout << " ";
Setpos(X + 1, Y + 1), cout << " ";
Setpos(X - 1, Y - 2), cout << " ";
Setpos(X + 1, Y - 2), cout << " ";
Setpos(20, Y - 2.5), cout << "============";
}
if (Wind != 0) {
Setpos(X + 1, Y - 5);
cout << " ";
Setpos(X, Y - 5);
cout << " ";
Setpos(X - 1, Y - 5);
cout << " ";
Setpos(20, Y - 5), cout << "========";
}
if (Water != 0) {
Setpos(X, Y - 4);
cout << " ";
Setpos(X + 2, Y - 3.5);
cout << " ";
Setpos(X - 2, Y - 3.5);
cout << " ";
Setpos(X + 1, Y - 3.5);
cout << " ";
Setpos(X - 1, Y - 3.5);
cout << " ";
Setpos(20, Y - 5), cout << "========";
}
if (Fire != 0) {
Setpos(X, Y + 1), cout << " ";
Setpos(X + 1, Y), cout << " ";
Setpos(X - 1, Y - 1), cout << " ";
Setpos(20, Y - 1);
cout << "======";
}
}
if (a == 0) {
if (Boss == 1 || Boss == 6) {
if (Bwhat1 == 5)Color(5), Setpos(Bx1, By1), cout << "█", Color(0);
else if (Bwhat1 == 4 && Bgo1[1] > 6 && Bgo1[1] < 11)Color(4), Setpos(Bgo1[5] - 1, Bgo1[6]), cout << "︻", Setpos(Bgo1[5], Bgo1[6] - 1), cout << "【", Setpos(Bgo1[5], Bgo1[6] + 1), cout << "】", Setpos(Bgo1[5] + 1, Bgo1[6]), cout << "︼", Color(0);
else {
Setpos(Bx1 - 1, By1 - 0.5), Color(0), cout << "●●";
Setpos(Bx1, By1 - 1);
if (Bwhat1 == 2 && Bgo1[1] <= 5)Color(1);
else if (Bwhat1 == 3 && Bgo1[1] <= 5)Color(5);
else if (Bwhat1 == 6 && Bgo1[1] <= 5)Color(8);
else Color(4);
if (Bwhat1 == 4) Setpos(Bx1, By1 - 0.5), cout << "██(";
else cout << ")██(";
Setpos(Bx1 + 1, By1 - 0.5), cout << "……";
Color(0);
}
}
if (Boss == 2 || Boss == 6) {
Setpos(Bx2 - 1, By2 - 1);
Color(0), cout << "\\ ";
Color(0);
cout << "●";
Setpos(Bx2, By2 - 1);
Color(3);
cout << "◥";
Color(5), cout << "JJJ";
Color(0), cout << ">";
Color(3);
Setpos(Bx2 + 1, By2 - 1), cout << "◢█◣";
Color(0);
}
if (Boss == 3 || Boss == 6) {
Setpos(Bx3 - 1, By3 - 0.5);
if (Bwhat3 == 3 || Bwhat3 == 9) Color(1);
else if (Bwhat3 == 4 || Bwhat3 == 10) Color(4);
else if (Bwhat3 == 5 || Bwhat3 == 11) Color(5);
if (Bwhat3 == 11)cout << ' ';
else if (Bwhat3 == 6) Color(3);
else Color(2);
cout << "●-";
Setpos(Bx3, By3);
if (Bwhat3 == 11)cout << "/";
else cout << "┃";
Color(0);
Setpos(Bx3 + 1, By3 - 1), cout << "●●●";
}
if (X < 0)return;
if (Ren == 2) Color(12);
if (Ren == 3) Color(1);
if (Ren == 4) Color(3);
if (Ren == 5) Color(4);
if (Ren == 6) Color(2);
if (Drug != 0 && T % 5 != 0) Color(11);
if (Drug != 0 && T % 5 == 0) Color(11);
if (Ice != 0) Color(6);
if (b == 1) Color(8);
if (Li != 0) Color(5);
if (Ren == 1 && Killb > 0 && T % 4 < 2) Color(13);
if (Wind > 0 && T % 4 <= 1) Color(1);
if (Wind > 0 && T % 4 >= 2) Color(0);
if (Thun > 0 && T % 4 <= 1) Color(1);
if (Thun > 0 && T % 4 >= 2) Color(6);
if (X >= 17 && X <= 19) {
Setpos(X - 1, Y);
cout << "●";
Setpos(X, Y - 1);
cout << "━/";
if (T % 10 < 3) Setpos(X + 1, Y - 1), cout << "┛╲";
else if (T % 10 < 6) Setpos(X + 1, Y - 1), cout << "┦ ";
else Setpos(X + 1, Y - 1), cout << "╯>";
if (Wind > 0 && T % 3 == 0) Setpos(X + 1, Y - 1), cout << "┛╲";
else if (Wind > 0 && T % 3 == 1) Setpos(X + 1, Y - 1), cout << "┦ ";
else if (Wind > 0 && T % 3 == 2)Setpos(X + 1, Y - 1), cout << "╯>";
} else if (X <= 23 && X >= 21) {
Setpos(X + 1, Y);
cout << "●";
Setpos(X, Y - 1);
cout << "━\\";
if (T % 10 < 3) Setpos(X - 1, Y - 1), cout << "┓╱";
else if (T % 10 < 6) Setpos(X - 1, Y - 1), cout << "┪ ";
else Setpos(X - 1, Y - 1), cout << "╮>";
if (Wind > 0 && T % 3 == 0) Setpos(X - 1, Y - 1), cout << "┓╱";
else if (Wind > 0 && T % 3 == 1) Setpos(X - 1, Y - 1), cout << "┪ ";
else if (Wind > 0 && T % 3 == 2)Setpos(X - 1, Y - 1), cout << "╮>";
} else if (X > 23) {
Setpos(X, Y - 1);
cout << "━ ●";
Setpos(X - 1, Y - 0.5), cout << "│>";
} else if (X < 17 && Upt != 0) {
Setpos(X, Y - 1);
cout << "━ ●";
Setpos(X + 1, Y - 1.5), cout << "╱ >";
} else if (X < 17) {
Setpos(X, Y - 1);
cout << "━ ●";
Setpos(X + 1, Y - 0.5), cout << "│>";
}
if (Thun > 0) {
Setpos(X - 2, Y - 1), cout << "▄▄";
Setpos(X + 2, Y - 1), cout << "▄▄";
Setpos(X, Y + 2), cout << "▌";
Setpos(X, Y - 2.5), cout << "▌";
Setpos(X - 1, Y + 1), cout << "█";
Setpos(X + 1, Y + 1), cout << "█";
Setpos(X - 1, Y - 2), cout << "█";
Setpos(X + 1, Y - 2), cout << "█";
}
if (Magne > 0 && T % 7 < 2)Setpos(X, Y), Color(5), cout << "★";
if (Wind > 1) {
if (T % 6 < 2)Color(1);
else Color(0);
if (T % 8 <= 1) {
Setpos(X + 1, Y - 5);
cout << "---- --";
Setpos(X, Y - 5);
cout << "- --- -";
Setpos(X - 1, Y - 5);
cout << "--- - --";
} else if (T % 8 <= 3) {
Setpos(X + 1, Y - 5);
cout << "------ ";
Setpos(X, Y - 5);
cout << " -- ---";
Setpos(X - 1, Y - 5);
cout << "----- - ";
} else if (T % 8 <= 5) {
Setpos(X + 1, Y - 5);
cout << " ------";
Setpos(X, Y - 5);
cout << "-- -- -";
Setpos(X - 1, Y - 5);
cout << "- ----- ";
} else if (T % 8 <= 7) {
Setpos(X + 1, Y - 5);
cout << "-- ----";
Setpos(X, Y - 5);
cout << " --- -- ";
Setpos(X - 1, Y - 5);
cout << "- - ----";
}
}
if (Water != 0) {
Color(1);
if (T % 20 < 5) {
Setpos(X + 2, Y - 3);
cout << "■";
Setpos(X + 1, Y - 3.5);
cout << "■";
Setpos(X - 1, Y - 2.5);
cout << "■";
Setpos(X - 2, Y - 3);
cout << "■";
} else if (T % 20 < 10 || T % 20 >= 15) {
Setpos(X + 2, Y - 3);
cout << "■";
Setpos(X, Y - 4);
cout << "■■";
Setpos(X - 2, Y - 3);
cout << "■";
} else if (T % 20 < 15) {
Setpos(X + 2, Y - 3.5);
cout << "■";
Setpos(X + 1, Y - 3);
cout << "■";
Setpos(X - 1, Y - 3.5);
cout << "■";
Setpos(X - 2, Y - 3);
cout << "■";
}
}
if (Fire != 0) {
if (T % 6 < 3)Color(4);
else Color(5);
if (Fir >= 1)Setpos(X, Y + 1), cout << "●";
if (Fir >= 2)Setpos(X + 1, Y), cout << "●";
if (Fir >= 3)Setpos(X - 1, Y - 1), cout << "●";
}
}
if (a == 1 || a == 3) {
if (B[b].what == 1) {
Nor;
Setpos(B[b].x, B[b].y - 1);
if (ti(B[b].x) == 20)cout << "======";
else cout << " ";
if (B[b].life != 0) {
B[b].y -= B[b].vy;
Setpos(B[b].x, B[b].y);
if (B[b].How <= 1) Color(13);
else Color(4);
cout << "●";
if (a == 1) Pan(1, B[b].x, B[b].y, b);
}
}
if (B[b].what == 2) {
Nor;
Setpos(B[b].x - 1, B[b].y - 1);
if (ti(B[b].x - 1) == 20)cout << "======";
else cout << " ";
Setpos(B[b].x, B[b].y - 1);
if (ti(B[b].x) == 20)cout << "======";
else cout << " ";
Setpos(B[b].x + 1, B[b].y - 1);
if (ti(B[b].x + 1) == 20)cout << "======";
else cout << " ";
if (B[b].life != 0) {
B[b].y -= B[b].vy;
Setpos(B[b].x, B[b].y);
Color(5);
if (B[b].How == 0) {
Setpos(B[b].x - 1, B[b].y), cout << "↑";
Setpos(B[b].x, B[b].y - 1), cout << "←┼ →";
Setpos(B[b].x + 1, B[b].y), cout << "↓";
} else if (B[b].How == 1) {
Setpos(B[b].x - 1, B[b].y - 1), cout << "↖ ↗";
Setpos(B[b].x, B[b].y), cout << "╳";
Setpos(B[b].x + 1, B[b].y - 1), cout << "↙ ↘";
}
if (a == 1) Pan(2, B[b].x, B[b].y, b);
}
}
if (B[b].what == 3 || B[b].what == 5) {
Nor;
Setpos(B[b].x, B[b].y);
if (ti(B[b].x) == 20)cout << "==";
else cout << " ";
if (B[b].life != 0) {
B[b].y -= B[b].vy;
B[b].x -= B[b].vx;
Setpos(B[b].x, B[b].y);
if (B[b].How == 1) Color(5);
else Color(4);
cout << "◎";
}
}
if (B[b].what == 4) {
Nor;
Setpos(B[b].x, fmax((float)0, B[b].y - 8));
if (ti(B[b].x) == 20) {
for (int i = max(0, (int)B[b].y - 8); i <= B[b].y; i++)cout << "==";
} else {
for (int i = max(0, (int)B[b].y - 8); i <= B[b].y; i++)cout << " ";
}
if (B[b].life != 0) {
B[b].y -= B[b].vy;
Setpos(B[b].x, fmax((float)0, B[b].y - 8));
Color(6);
for (int i = max(0, (int)B[b].y - 8); i <= B[b].y; i++)cout << "═";
if (a == 1) Pan(4, B[b].x, B[b].y, b);
}
}
if (B[b].what == 6 || B[b].what == 8 || B[b].what == 9) {
Nor;
Setpos(B[b].x - 1, B[b].y);
if (ti(B[b].x) - 1 == 20)cout << "==";
else cout << " ";
Setpos(B[b].x + 1, B[b].y);
if (ti(B[b].x) + 1 == 20)cout << "==";
else cout << " ";
Setpos(B[b].x, B[b].y - 1);
if (ti(B[b].x) == 20)cout << "======";
else cout << " ";
if (B[b].life != 0) {
B[b].y -= B[b].vy;
B[b].x -= B[b].vx;
Setpos(B[b].x, B[b].y - 1);
if (B[b].what == 6) {
if (B[b].How <= 1) Color(1);
else Color(6);
}
if (B[b].what == 9) {
if (B[b].How <= 1) Color(4);
else Color(8);
}
if (B[b].what == 8)Color(5);
Setpos(B[b].x - 1, B[b].y);
cout << "︹";
Setpos(B[b].x + 1, B[b].y);
cout << "︺";
Setpos(B[b].x, B[b].y - 1);
if (B[b].How % 2 == 1) cout << "〔●〕";
else cout << "﹝○﹞";
if (a == 1) Pan(6, B[b].x, B[b].y, b);
}
}
if (B[b].what == 7) {
Nor;
Setpos(B[b].x, B[b].y);
if (B[b].How < 0) for (int i = 19; i >= 20 + B[b].How; i--) {
Setpos(i, B[b].y);
cout << " ";
}
if (B[b].How > 0) for (int i = 21; i <= 20 + B[b].How; i++) {
Setpos(i, B[b].y);
cout << " ";
}
if (B[b].life != 0) {
B[b].y -= B[b].vy;
if (B[b].How < 0) for (int i = 19; i >= 20 + B[b].How; i--) {
Setpos(i, B[b].y);
cout << "║";
if (a == 1) Pan(7, i, B[b].y, b);
}
if (B[b].How > 0) for (int i = 21; i <= 20 + B[b].How; i++) {
Setpos(i, B[b].y);
cout << "║";
if (a == 1) Pan(7, i, B[b].y, b);
}
}
}
if (B[b].what == 10 || B[b].what == 11 || B[b].what == 12) {
Nor;
Setpos(B[b].x, B[b].y);
if (ti(B[b].x) == 20)cout << "==";
else cout << " ";
if (B[b].life != 0) {
B[b].x -= B[b].vx;
B[b].y -= B[b].vy;
if (B[b].How == 1) {
B[b].vy -= 0.2;
} else B[b].vx -= 0.35;
if (B[b].x >= 25) B[b].x = 25, B[b].vx *= -0.8;
if (B[b].what == 11 && B[b].y <= 1) B[b].y = 1, B[b].vy *= -1;
if (B[b].what == 12 && B[b].y <= 1) B[b].y = 1, B[b].vx = 0, B[b].vy = -0.5, B[b].How = 1;
Setpos(B[b].x, B[b].y);
if (B[b].what == 11)Color(1);
else if (B[b].what == 12)Color(5);
else Color(0);
if (B[b].t % 4 < 2)cout << "▃";
else cout << "▍";
if (a == 1) Pan(B[b].what, B[b].x, B[b].y, b);
}
}
if (B[b].what >= 13 && B[b].what <= 17) {
Nor;
Setpos(B[b].x, B[b].y);
if (ti(B[b].x) == 20)cout << "====";
else cout << " ";
if (B[b].life != 0) {
B[b].x -= B[b].vx;
B[b].y -= B[b].vy;
Setpos(B[b].x, B[b].y);
if (B[b].what == 14) Color(1);
else if (B[b].what == 15) Color(4);
else if (B[b].what == 16) Color(5);
else if (B[b].what == 17) Color(3);
else Color(2);
cout << "●";
if (B[b].what == 14)cout << "*";
if (B[b].what == 15)cout << "";
if (B[b].what == 16)cout << "<";
if (B[b].what == 17)cout << "X";
}
if (a == 1) Pan(1, B[b].x, B[b].y, b);
}
if (B[b].what == 98 && B[b].life != 0) {
B[b].y -= B[b].vy;
Setpos(B[b].x, B[b].y);
if (ti(B[b].x == 20))cout << "==";
else cout << " ";
if (B[b].y <= 3)B[b].life = 0;
}
if (B[b].what >= 99) {
if (B[b].y <= 3)B[b].life = 0;
if (B[b].life != 0) {
B[b].y -= B[b].vy;
Setpos(B[b].x, B[b].y);
Color(5);
if (B[b].what == 99)cout << "█";
if (B[b].what >= 100 && B[b].what < 200) {
if (B[b].what % 5 == 0)cout << "我";
if (B[b].what % 5 == 1)cout << "是";
if (B[b].what % 5 == 2)cout << "最";
if (B[b].what % 5 == 3)cout << "强";
if (B[b].what % 5 == 4)cout << "的";
}
if (B[b].what >= 200 && B[b].what < 300) {
if (B[b].what % 6 == 0)cout << "神";
if (B[b].what % 6 == 1)cout << "级";
if (B[b].what % 6 == 2)cout << "怪";
if (B[b].what % 6 == 3)cout << "物";
if (B[b].what % 6 == 4)cout << "之";
if (B[b].what % 6 == 5)cout << "光";
}
if (B[b].what >= 300 && B[b].what < 400) {
if (B[b].what % 8 == 0)cout << "颤";
if (B[b].what % 8 == 1)cout << "抖";
if (B[b].what % 8 == 2)cout << "吧";
if (B[b].what % 8 == 3)cout << "无";
if (B[b].what % 8 == 4)cout << "能";
if (B[b].what % 8 == 5)cout << "的";
if (B[b].what % 8 == 6)cout << "人";
if (B[b].what % 8 == 7)cout << "类";
}
if (B[b].what >= 400 && B[b].what < 500) {
if (B[b].what % 8 == 0)cout << "还";
if (B[b].what % 8 == 1)cout << "不";
if (B[b].what % 8 == 2)cout << "快";
if (B[b].what % 8 == 3)cout << "跪";
if (B[b].what % 8 == 4)cout << "倒";
if (B[b].what % 8 == 5)cout << "在";
if (B[b].what % 8 == 6)cout << "朕";
if (B[b].what % 8 == 7)cout << "前";
}
if (B[b].what >= 500 && B[b].what < 600) {
if (B[b].what % 8 == 0)cout << "看";
if (B[b].what % 8 == 1)cout << "懂";
if (B[b].what % 8 == 2)cout << "这";
if (B[b].what % 8 == 3)cout << "句";
if (B[b].what % 8 == 4)cout << "话";
if (B[b].what % 8 == 5)cout << "的";
if (B[b].what % 8 == 6)cout << "是";
if (B[b].what % 8 == 7)cout << "猪";
}
if (a == 1) Pan(1, B[b].x, B[b].y, b);
}
}
if (B[b].what == -1) {
Nor;
Setpos(B[b].x, B[b].y);
if (ti(B[b].x) == 20)cout << "==";
else cout << " ";
if (Boss == 0) B[b].life = 0;
else if (((Boss == 1 && abs(B[b].x - Bx1) + abs(B[b].y - By1) < 1.5) || (Boss == 2 && abs(B[b].x - Bx2) + abs(B[b].y - By2) < 1.5) || (Boss == 3 && abs(B[b].x - Bx3) + abs(B[b].y - By3) < 1.5) || (B[b].t == 10)) && B[b].life == 1) Bblo -= 8 + Lv * 2, B[b].life = 0;
if (B[b].life != 0) {
if (Boss == 1)B[b].x = B[b].x + (Bx1 - B[b].x) / (10 - B[b].t) * 1.0, B[b].y = B[b].y + (By1 - B[b].y) / (10 - B[b].t) * 1.0;
if (Boss == 2)B[b].x = B[b].x + (Bx2 - B[b].x) / (10 - B[b].t) * 1.0, B[b].y = B[b].y + (By2 - B[b].y) / (10 - B[b].t) * 1.0;
if (Boss == 3)B[b].x = B[b].x + (Bx3 - B[b].x) / (10 - B[b].t) * 1.0, B[b].y = B[b].y + (By3 - B[b].y) / (10 - B[b].t) * 1.0;
Setpos(B[b].x, B[b].y);
Color(7);
if (B[b].t % 2 == 0) cout << "+";
else cout << "×";
}
}
if (B[b].what <= -2 && B[b].what >= -9) {
Nor;
Setpos(B[b].x - 1, B[b].y);
if (ti(B[b].x) - 1 == 20)cout << "==";
else cout << " ";
Setpos(B[b].x + 1, B[b].y);
if (ti(B[b].x) + 1 == 20)cout << "==";
else cout << " ";
Setpos(B[b].x, B[b].y - 1);
if (ti(B[b].x) == 20)cout << "======";
else cout << " ";
if (B[b].life != 0) {
B[b].y -= B[b].vy;
B[b].x -= B[b].vx;
if (B[b].what <= -3 && B[b].what >= -7) {
if (B[b].x <= 7)B[b].x = 7;
if (B[b].x >= 28)B[b].x = 28;
else if (B[b].x >= B[b].a + 1 && B[b].How == 1)B[b].How = 0;
else if (B[b].x <= B[b].a - 1 && B[b].How == 0)B[b].How = 1;
if (B[b].How == 1 && B[b].vx >= -1)B[b].vx -= 0.2;
if (B[b].How == 0 && B[b].vx <= 1)B[b].vx += 0.2;
}
if (B[b].what == -2) Color(3);
if (B[b].what == -3) Color(4);
if (B[b].what == -4) Color(1);
if (B[b].what == -5) Color(0);
if (B[b].what == -6) Color(6);
if (B[b].what == -7) Color(5);
if (B[b].what == -8) Color(2);
if (B[b].what == -9) Color(14);
if (T % 7 <= 1 && B[b].what == -5)Color(1);
else if (T % 7 <= 1)Color(0);
Setpos(B[b].x - 1, B[b].y);
cout << "︹";
Setpos(B[b].x + 1, B[b].y);
cout << "︺";
Setpos(B[b].x, B[b].y - 1);
if (B[b].what == -2) cout << "﹝镖﹞";
if (B[b].what == -3) cout << "﹝火﹞";
if (B[b].what == -4) cout << "﹝水﹞";
if (B[b].what == -5) cout << "﹝风﹞";
if (B[b].what == -6) cout << "﹝雷﹞";
if (B[b].what == -7) cout << "﹝磁﹞";
if (B[b].what == -8) cout << "﹝血﹞";
if (B[b].what == -9) cout << "﹝忍﹞";
if (a == 1) Pan(-2, B[b].x, B[b].y, b);
}
}
if (B[b].what == -11 || B[b].what == -12) {
Nor;
Setpos(B[b].x, B[b].y);
if (ti(B[b].x) == 20)cout << "==";
else cout << " ";
if (B[b].life != 0) {
if (Magne > 0)B[b].How++, B[b].x = B[b].x + (X - B[b].x) / (10 - B[b].How) * 1.0, B[b].y = B[b].y + (Y - B[b].y) / (10 - B[b].How) * 1.0;
B[b].y -= B[b].vy;
Setpos(B[b].x, B[b].y);
if (B[b].what == -10) Color(5);
if (B[b].what == -11) Color(7);
if (T % 7 <= 1)Color(0);
cout << "◆";
if (a == 1) Pan(-1, B[b].x, B[b].y, b);
}
}
if (B[b].what == -13) {
Nor;
Setpos(B[b].x, B[b].y - 0.5);
if (ti(B[b].x) == 20)cout << "===";
else cout << " ";
if (B[b].life != 0) {
if (B[b].a == 13880086) {
if (Boss == 0) B[b].life = 0;
else if (((Boss == 1 && abs(B[b].x - Bx1) + abs(B[b].y - By1) < 1.5) || (Boss == 2 && abs(B[b].x - Bx2) + abs(B[b].y - By2) < 1.5) || (Boss == 3 && abs(B[b].x - Bx3) + abs(B[b].y - By3) < 1.5) || (B[b].t == 5)) && B[b].life == 1) Bblo -= 8 + Lv * 2, B[b].life = 0;
if (B[b].life != 0) {
if (Boss == 1)B[b].x = B[b].x + (Bx1 - B[b].x) / (5 - B[b].t) * 1.0, B[b].y = B[b].y + (By1 - B[b].y) / (5 - B[b].t) * 1.0;
if (Boss == 2)B[b].x = B[b].x + (Bx2 - B[b].x) / (5 - B[b].t) * 1.0, B[b].y = B[b].y + (By2 - B[b].y) / (5 - B[b].t) * 1.0;
if (Boss == 3)B[b].x = B[b].x + (Bx3 - B[b].x) / (5 - B[b].t) * 1.0, B[b].y = B[b].y + (By3 - B[b].y) / (5 - B[b].t) * 1.0;
}
} else {
if (B[B[b].a].life == 0) B[b].life = 0;
else if ((abs(B[b].x - B[B[b].a].x) + abs(B[b].y - B[B[b].a].y) < 1.5 || (B[b].t == 5)) && B[b].life == 1) Exp += 2, B[B[b].a].life = B[b].life = 0;
if (B[b].life != 0) {
B[b].x = B[b].x + (B[B[b].a].x - B[b].x) / (5 - B[b].t) * 1.0, B[b].y = B[b].y + (B[B[b].a].y - B[b].y) / (5 - B[b].t) * 1.0;
}
}
Setpos(B[b].x, B[b].y - 0.5);
if (T % 6 < 3)Color(5);
else Color(4);
cout << "●";
}
}
}
if (br < bl) {
br = -1, bl = 0;
memset(B, 0, sizeof(B));
}
Color(0);
}
void Move() {
if (X < 3) X = 3;
if (Y < 1) Y = 1, Vy = 0;
if (Y > 29) Y = 29, Vy = 0;
if (Ice != 0) {
X -= Vx / 2.0;
Y += Vy / 2.0;
Vy = fmax(Vy - 0.025, (float)0);
if (T % 6 == 0 && Up == 0 && Y < Ding) Y += 0.25;
if (T % 6 == 3 && Up == 0 && Y >= Ding) Y -= 0.25;
if (Up == 0 && Y <= Ding - 1.25) Vy = 0.25;
if (Up == 0 && Y >= Ding + 1.25 && Wind == 0) Vy = -0.25;
if (Up == 0 && Down == 0 && Vx > 0 && X <= 18) Up = 0, Down = 0, Vx = 0, Vy = 0, X = 18, Setpos(20, Y - 2.5), cout << "==========";
else if (Down == 2 && X <= 22) Up = 0, Down = 1, Vx = 0, Vy = 0, X = 22, Setpos(20, Y - 2.5), cout << "==========";
else if (Up == 0 && Down == 1 && Vx < 0 && X >= 22) Up = 0, Down = 1, Vx = 0, Vy = 0, X = 22, Setpos(20, Y - 2.5), cout << "==========";
else if (Up > 0 && Down == 0 && X > 18) Up = 0, Vx = 0, Vy = 0, X = 18, Setpos(20, Y - 2.5), cout << "==========";
else if (Down == 2) Vx += 0.175;
else if (Up > 0 && Upt == 0) Vx -= 0.175;
else if (Up > 0 && Upt > 0) {
Vx = fmax(Vx - 0.125, (float)0);
if (Upt == 1 && T % 2 == 0)Map(-1, 0);
if (T % 2 == 0)Upt--;
}
} else {
X -= Vx;
Y += Vy;
Vy = fmax(Vy - 0.05, (float)0);
if (Wind == 0) {
if (T % 6 == 0 && Up == 0 && Y < Ding) Y += 0.5;
if (T % 6 == 3 && Up == 0 && Y >= Ding) Y -= 0.5;
} else {
if (T % 2 == 0 && Up == 0 && Y < Ding) Y += 0.5;
if (T % 2 == 1 && Up == 0 && Y >= Ding) Y -= 0.5;
}
if (Up == 0 && Y <= Ding - 1.25) Vy = 0.5;
if (Up == 0 && Y >= Ding + 1.25 && Wind == 0) Vy = -0.5;
if (Up == 0 && Down == 0 && Vx > 0 && X <= 18) Up = 0, Down = 0, Vx = 0, Vy = 0, X = 18, Setpos(20, Y - 2.5), cout << "==========";
else if (Down == 2 && X <= 22) Up = 0, Down = 1, Vx = 0, Vy = 0, X = 22, Setpos(20, Y - 2.5), cout << "==========";
else if (Up == 0 && Down == 1 && Vx < 0 && X >= 22) Up = 0, Down = 1, Vx = 0, Vy = 0, X = 22, Setpos(20, Y - 2.5), cout << "==========";
else if (Up > 0 && Down == 0 && X > 18) Up = 0, Vx = 0, Vy = 0, X = 18, Setpos(20, Y - 2.5), cout << "==========";
else if (Down == 2) Vx += 0.35;
else if (Up > 0 && Upt == 0) Vx -= 0.35;
else if (Up > 0 && Upt > 0) {
Vx = fmax(Vx - 0.25, (float)0);
if (Upt == 1)Map(-1, 0);
Upt--;
}
}
for (int i = bl; i <= br; i++) {
if (B[i].what < 98)if (B[i].x - B[i].vx <= 5 || B[i].x - B[i].vx >= 30 || B[i].y - B[i].vy <= 0 || B[i].y - B[i].vy >= 30) {
B[i].life = 0;
Map(1, i);
}
for (int j = 0; j < 20; j++)if (B[i].what > 0 && B[i].life != 0 && abs(B[i].x - I[j][0]) < 2 && B[i].y - I[j][1] <= 2) {
Setpos(I[j][0], I[j][1]);
if (I[j][0] == 20) cout << "===";
else cout << " ";
I[j][0] = I[j][1] = -1;
B[i].life = 0;
Exp += 2;
}
if (B[i].t >= 100)B[i].life = 0;
if (B[i].life == 0 && i == bl) bl++;
Map(1, i);
if (B[i].life == 0) continue;
else {
B[i].t++;
if (B[i].what == 1) {
if (B[i].y <= 25 && B[i].How == 0) B[i].vy = 0, B[i].How = 1;
if (B[i].t == 30) B[i].y += 1.5, B[i].How = 2;
if (B[i].t == 35) B[i].vy = 1.5, B[i].How = 3;
}
if (B[i].what == 2) {
if (B[i].t % 3 == 0) B[i].How = !B[i].How;
}
if (B[i].what == 3 || B[i].what == 5) {
if (B[i].what == 3 && B[i].y <= 20) B[i].vy = 0;
if (B[i].what == 5 && B[i].y <= 21) B[i].vy = 0;
if (B[i].t > 30 && B[i].t % 2 == 0) B[i].How = !B[i].How;
if (B[i].what == 5 && B[i].t <= 30 && B[i].x < X) B[i].vx = -0.2;
else if (B[i].what == 5 && B[i].t <= 70 && B[i].x > X) B[i].vx = 0.2;
else B[i].vx = 0;
if (B[i].t == 45) {
B[i].life = 0;
br++;
B[br].what = 4;
B[br].x = B[i].x;
B[br].y = 32;
B[br].vy = 3;
B[br].life = 1;
}
}
if (B[i].what == 6 || B[i].what == 8 || B[i].what == 9) {
if (B[i].vx < 0.25 && B[i].vy < 0.25 && B[i].t >= 50) {
B[i].life = 0;
if (B[i].life == 0 && i == bl) bl++;
Map(1, i);
break;
}
if (B[i].t % 5 == 0) B[i].How = rand() % 4;
if (B[i].what == 9) {
if (B[i].t == 7) {
X9:
float xx = (rand() % 41) / 40.0, yy = (rand() % 41) / 40.0;
if (xx <= 0.5 && yy <= 0.5) goto X9;
for (int j = 1; j <= 4; j++) {
br++, B[br].what = 9;
B[br].t = 11;
B[br].x = B[i].x, B[br].y = B[i].y, B[br].vx = xx, B[br].vy = yy;
if (j % 2 == 0)swap(B[br].vx, B[br].vy), B[br].vy *= -1;
if (j <= 2)B[br].vx *= -1, B[br].vy *= -1;
B[br].life = 1;
}
B[i].life = 0;
}
}
if (B[i].what == 8) {
if (B[i].x > X && B[i].vx < 1.2) B[i].vx += fmax((float)0, 0.2 - B[i].t / 25);
if (B[i].x < X && B[i].vx > -1.2) B[i].vx -= fmax((float)0, 0.2 - B[i].t / 25);
if (B[i].y > Y && B[i].vy < 1.2) B[i].vy += fmax((float)0, 0.2 - B[i].t / 25);
if (B[i].y < Y && B[i].vy > -1.2) B[i].vy -= fmax((float)0, 0.2 - B[i].t / 25);
}
}
if (B[i].what >= 13 && B[i].what <= 15 && B[i].How != 0) {
if (B[i].x == B[i].How)B[i].vx = 0, B[i].How = 0;
}
if (B[i].what == 16) {
if (B[i].x < X && B[i].vx >= -1) B[i].vx -= 0.2;
else if (B[i].x > X && B[i].vx <= 1) B[i].vx += 0.2;
}
}
if (B[i].life == 1 && B[i].a == 0 && B[i].what > 0) {
if (B[i].y > Y && abs(B[i].x - X) <= 3 && ((B[i].x - X) * (B[i].x - X) + (B[i].y - Y) * (B[i].y - Y)) < Dis) Dis = (B[i].x - X) * (B[i].x - X) + (B[i].y - Y) * (B[i].y - Y), Disb = i;
else if (((B[i].x - X) * (B[i].x - X) + (B[i].y - Y) * (B[i].y - Y)) < Dis1) Dis1 = (B[i].x - X) * (B[i].x - X) + (B[i].y - Y) * (B[i].y - Y), Disb1 = i;
}
}
}
void Guai(int R, int r) {
if (R == -1) {
br++;
B[br].what = -1;
B[br].x = X + rand() % 3 - 1;
B[br].y = Y + rand() % 3 - 1;
B[br].life = 1;
}
if (R <= -2 && R >= -11) {
br++;
B[br].what = R;
B[br].x = B[br].a = r;
B[br].y = 29;
if (R <= -3 && R >= -7)B[br].vx = -1;
B[br].vy = 1;
B[br].life = 1;
}
if (R == 0) {
br++;
B[br].what = 1;
B[br].x = r;
B[br].y = 29;
B[br].vy = 1;
B[br].life = 1;
}
if (R == 1) {
br++;
B[br].what = 2;
B[br].x = r;
B[br].y = 29;
B[br].vy = 1;
B[br].life = 1;
}
if (R == 2 || R == 3) {
br++;
B[br].what = 2 * R - 1;
B[br].x = r;
B[br].y = 29;
B[br].vy = 1;
B[br].life = 1;
}
if (R == 4) {
br++;
B[br].what = 6;
if (r < 5)r = 5;
if (r > 30)r = 30;
B[br].x = r;
if (r == 11 || r == 25) B[br].y = 29 - (rand() % 20);
else B[br].y = 29;
X4:
B[br].vx = (rand() % 21 - 10) / 30.0;
B[br].vy = (rand() % 25) / 30.0;
if (B[br].vx <= 0.8 && B[br].vy <= 0.8)goto X4;
int rx = rand() % 50;
if (rx == 0) B[br].vx = 0;
B[br].life = 1;
}
if (R == 5) {
br++;
B[br].How = r;
B[br].what = 7;
if (B[br].How < 0) B[br].x = 19;
if (B[br].How > 0) B[br].x = 21;
B[br].y = 29;
B[br].vy = 1;
B[br].life = 1;
}
}
void CpGuai(int R, float x, float y, float xx, float yy) {
if (R == 4) {
br++;
B[br].what = 6;
B[br].x = x;
B[br].y = y;
B[br].vx = xx;
B[br].vy = yy;
B[br].life = 1;
}
if (R == 6 || R == 7 || R == 8) {
br++;
B[br].what = 4 + R;
B[br].x = x;
B[br].y = y;
B[br].vx = xx;
B[br].vy = yy;
B[br].life = 1;
}
}
void MesGuai(int a, int rr) {
int R = rand() % rr, r = -10086;
if (R == 0) {
if (a == 1) r = (5 + rand() % 8) * 2;
if (a <= 3 && a != 1) r = 10 + rand() % 16;
if (a == 4) r = rand() % 75 - 20;
if (a == 5) r = 2 + rand() % 4;
if (r != -10086) Guai(a, r);
}
}
void NorGuai(int a, int b) {
if (a == 1) {
if (b == 1 || b == 41) Guai(0, 15), Guai(0, 17), Guai(0, 19);
if (b == 21 || b == 61) Guai(0, 21), Guai(0, 23), Guai(0, 25);
if (b == 81) Guai(0, 11), Guai(0, 13), Guai(0, 15), Guai(0, 17), Guai(0, 19);
if (b == 101 || b == 141) Guai(0, 17), Guai(0, 19), Guai(0, 21), Guai(0, 23), Guai(0, 25);
if (b == 121) Guai(0, 15), Guai(0, 17), Guai(0, 19), Guai(0, 21), Guai(0, 23);
if (b >= 160 && b <= 260 && b % 10 == 0) Guai(0, b / 10 - 1);
if (b >= 270 && b <= 370 && b % 10 == 0) Guai(0, 52 - b / 10);
if (b >= 460 && b <= 560 && b % 10 == 0) Guai(0, b / 10 - 37), Guai(0, b / 10 - 36), Guai(0, b / 10 - 35);
if (b >= 570 && b <= 670 && b % 10 == 0) Guai(0, 78 - b / 10), Guai(0, 77 - b / 10), Guai(0, 76 - b / 10);
if (b >= 760 && b <= 960 && b % 10 == 0) Guai(0, b / 10 - 66), Guai(0, b / 10 - 65), Guai(0, 103 - b / 10), Guai(0, 104 - b / 10);
if (b >= 1000 && b <= 1300) MesGuai(0, 30 - b / 50);
}
if (a == 2) {
if (b <= 200 && b % 30 == 1) {
int r = rand() % 4;
if (r == 1) r = 0;
for (int i = 0; i < 4; i++) if (i != r) Guai(1, i * 4 + 9);
}
if (b > 200 && b <= 220 && b % 5 == 1) Guai(1, 18);
if (b > 220 && b <= 300 && b % 7 == 1) Guai(1, b / 5 - 26);
if (b > 350 && b <= 370 && b % 5 == 1) Guai(1, 22);
if (b > 370 && b <= 450 && b % 7 == 1) Guai(1, 96 - b / 5);
if (b == 461 || b == 501 || b == 541) Guai(1, 13), Guai(1, 17), Guai(1, 21);
if (b == 481 || b == 521 || b == 561) Guai(1, 17), Guai(1, 21), Guai(1, 25);
if (b >= 561 && b <= 861 && b % 20 == 1) Guai(1, b / 40 + 5);
if (b >= 561 && b <= 861 && b % 20 == 11) Guai(1, 35 - b / 40);
if (b >= 801 && b <= 961 && b % 15 == 1) Guai(1, 20);
if (b >= 1000 && b <= 1300)v
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