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糜宗易  •  17天前


include<iostream> 
#include<bits/stdc++.h> 
#include<windows.h> 
#include<stdio.h> 
#include<conio.h> 
#include<time.h> 
#define Nor if(B[b].x<5) B[b].x=5; 
#define Out1 Bx1-Bvx1<=6||Bx1-Bvx1>=28||By1-Bvy1<=7||By1-Bvy1>=27 
#define Out2 Bx2-Bvx2<=6||Bx2-Bvx2>=28||By2-Bvy2<=7||By2-Bvy2>=27 
#define Chang1 {Bwhat1=0;Bvx1=Bvy1=0;memset(Bgo1,0,sizeof(Bgo1));} 
#define Chang2 {Bwhat2=0;Bvx2=Bvy2=0;memset(Bgo2,0,sizeof(Bgo2));} 
#define Chang3 {Bwhat3=0;Bvx3=Bvy3=0;memset(Bgo3,0,sizeof(Bgo3));} 
using namespace std; 
int ti(float a) { 
return ((int)(a * 10 + 5)) / 10; 

void Setpos(float x, float y) { 
COORD pos; 
pos.X = ti(y * 4) / 2; 
pos.Y = ti(x); 
SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), pos); 

void Color(int a) { 
if (a == 0) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE); 
if (a == 1) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_GREEN | FOREGROUND_BLUE); 
if (a == 2) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_GREEN); 
if (a == 3) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED | FOREGROUND_BLUE); 
if (a == 4) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED); 
if (a == 5) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED | FOREGROUND_GREEN); 
if (a == 6) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_BLUE); 
if (a == 7) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE); 
if (a == 8) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_RED); 
if (a == 9) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), BACKGROUND_INTENSITY | BACKGROUND_GREEN | BACKGROUND_BLUE); 
if (a == 10) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), BACKGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_BLUE); 
if (a == 11) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_RED | FOREGROUND_BLUE); 
if (a == 12) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_RED | FOREGROUND_GREEN); 
if (a == 13) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY); 
if (a == 14) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_GREEN | FOREGROUND_BLUE); 

int Blomax, Ren, Exp, Expmax, Lv, Lvl, Ice, Drug, ar1, ar2, Tar1, Tar2, bl, br, Win, T, Tb, Sy, Up, Upt, Down, u1, u2, Kill, Killb, L, Ll[4], Li, D, Gd[10], Biao, Fire, Fir, Water, Thun, Wind, Magne, I[20][2], ib, Dis, Disb, Dis1, Disb1, Boss, Bblo, Bblomax, Bwhat1, Bwhat2, Bwhat3, Bgo1[10], Bgo2[10], Bgo3[10], Bbr, Bbl, Bl[4]; 
float X, Y, Vx, Vy, Ding, Blo, Hui, Bx1, By1, Bx2, By2, Bx3, By3, Bvx1, Bvy1, Bvx2, Bvy2, Bvx3, Bvy3, Bway[1001][2]; 
struct bullet { 
float x, y, vx, vy; 
int what; 
int a, t, How; 
int life; 
bool kill; 
} B[100001]; 
void Map(int a, int b); 
void Pan(int a, float x, float y, int b) { 
float Nox[4], Noy[4]; 
Nox[0] = X, Noy[0] = Y; 
if (Down == 1 && X == 22) Nox[1] = X + 1, Noy[1] = Y - 0.5, Nox[2] = X - 1, Noy[2] = Y - 0.5; 
else if (Down == 2) Nox[1] = X + 1, Noy[1] = Y - 0.5, Nox[2] = -10, Noy[2] = -10; 
else if (Down == 1 || X < 18) Nox[1] = X - 1, Noy[1] = Y - 0.5, Nox[2] = -10, Noy[2] = -10; 
else Nox[1] = X + 1, Noy[1] = Y - 0.5, Nox[2] = X - 1, Noy[2] = Y - 0.5; 
for (int i = 0; i < 3; i++) { 
 if (a == -1) { 
  if (abs(x - Nox[i]) + abs(y - Noy[i]) < 1.5) { 
   if (B[b].what == -10)Exp += 2; 
   if (B[b].what == -11)Exp += 1; 
   B[b].life = 0; 
   if (B[b].life == 0 && b == bl) bl++; 
   Map(3, b); 
   break; 
  } 
 } 
 if (a == -2) { 
  if (abs(x - Nox[i]) + abs(y - Noy[i]) < 2.5) { 
   if (B[b].what == -2)Exp += 5, Biao += 5; 
   if (B[b].what == -3)Fire = 300, Ice = 0, Fir = 3; 
   if (B[b].what == -4)Water = 200; 
   if (B[b].what == -5) { 
    Wind = 70; 
    Ding = 28.25; 
    Ice = 0; 
    if (Y < Ding - 1)Vy = 5; 
    else Vy = 0; 
    if (Up >= 1) Vx = -5; 
    if (Down == 2) Vx = 5; 
   } 
   if (B[b].what == -6) { 
    Thun = 200; 
    system("color 1F"); 
    Sleep(20); 
    system("color 6F"); 
    Sleep(10); 
    system("color 0F"); 
   } 
   if (B[b].what == -7)Magne = 300; 
   if (B[b].what == -8)Ice = 0, Drug = 0, Blo = fmin((float)Blomax, Blo + 20); 
   if (B[b].what == -9)Exp = fmin((float)Expmax, Exp + 20); 
   B[b].life = 0; 
   if (B[b].life == 0 && b == bl) bl++; 
   Map(3, b); 
   break; 
  } 
 } 

if (Wind == 0 && Thun == 0 && (B[b].kill != 0 || Killb >= 15 || Ren == 1 && Killb > 0)) return; 
for (int i = 0; i < 3; i++) { 
 if ((Wind >= 1 || Thun >= 1) && abs(x - Nox[i]) + abs(y - Noy[i]) < 2.5) { 
  if (B[b].what < 98)Exp += 2; 
  B[b].life = 0; 
  Map(3, b); 
  break; 
 } 
 if (a == 1) { 
  if (abs(x - Nox[i]) < 0.5 && abs(y - Noy[i]) < 1) { 
   if (B[b].what >= 99)Blo -= 10; 
   if (B[b].what == 14)Blo -= 15, Ice = 100, B[b].life = 0; 
   else if (B[b].what == 15)Blo -= 20, Ice = 0, B[b].life = 0; 
   else if (B[b].what == 17)Blo -= 5, Drug = 100, B[b].life = 0; 
   else if (B[b].what >= 13 && B[b].what <= 17)Blo -= 10, B[b].life = 0; 
   else Blo -= 15; 
   B[b].kill = 1, Killb = 20; 
   Kill = 1; 
   Map(3, b); 
   break; 
  } 
 } 
 if (a == 2 || a == 6 || a == 8 || a == 9 || a == 10 || a == 11 || a == 12) { 
  if (abs(x - Nox[i]) + abs(y - Noy[i]) < 1.5) { 
   if (a == 2)Blo -= 20; 
   else if (a == 8)Blo -= 10; 
   else Blo -= 15; 
   B[b].kill = 1, Killb = 20; 
   Kill = 1; 
   if (a != 2) { 
    B[b].life = 0; 
    if (B[b].life == 0 && b == bl) bl++; 
    Map(3, b); 
    break; 
   } 
  } 
 } 
 if (a == 4) { 
  if ((Wind >= 1 || Thun >= 1) && abs(x - Nox[i]) < 1.5 && Noy[i] - y <= 0 && Noy[i] - y >= -8) { 
   if (B[b].what < 98)Exp += 2; 
   B[b].life = 0; 
   Map(3, b); 
   break; 
  } 
  if (abs(x - Nox[i]) < 1 && Noy[i] - y <= 0 && Noy[i] - y >= -8) { 
   Blo -= 25, B[b].kill = 1, Killb = 20; 
   Kill = 1; 
   Vy = -1; 
   Y -= 0.5; 
   break; 
  } 
 } 


void Map(int a, int b) { 
Color(0); 
if (a == -1) { 
 if (Boss == 1 || Boss == 6) { 
  if (Bwhat1 == 5) { 
   if (ti(Bx1) == 20)Setpos(Bx1, By1), cout << "=="; 
   else Setpos(Bx1, By1), cout << "  "; 
  } else { 
   Setpos(Bx1 - 1, By1 - 0.5), cout << "    "; 
   Setpos(Bx1, By1 - 1), cout << "      "; 
   Setpos(Bx1 + 1, By1 - 0.5), cout << "    "; 
   if (abs(ti(Bx1) - 20) <= 1)Setpos(20, By1 - 1), cout << "======"; 
  } 
 } 
 if (Boss == 2 || Boss == 6) { 
  Setpos(Bx2 - 1, By2 - 1); 
  cout << "    "; 
  Setpos(Bx2, By2 - 1); 
  cout << "      "; 
  Setpos(Bx2 + 1, By2 - 1), cout << "      "; 
  Color(0); 
  if (abs(ti(Bx2) - 20) <= 1)Setpos(20, By2 - 1), cout << "======"; 
 } 
 if (Boss == 3 || Boss == 6) { 
  Setpos(Bx3 - 1, By3 - 0.5); 
  cout << "     "; 
  Setpos(Bx3, By3); 
  cout << "  "; 
  Setpos(Bx3 + 1, By3 - 1), cout << "      "; 
  Color(0); 
  if (abs(ti(Bx3) - 20) <= 1)Setpos(20, By3 - 1), cout << "======="; 
 } 
 if (X < 0)return; 
 if (X >= 17 && X <= 19) { 
  Setpos(X - 1, Y); 
  cout << "  "; 
  Setpos(X, Y - 1); 
  cout << "   "; 
  Setpos(X + 1, Y - 1), cout << "   "; 
 } else if (X <= 23 && X >= 21) { 
  Setpos(X + 1, Y); 
  cout << "  "; 
  Setpos(X, Y - 1); 
  cout << "   "; 
  Setpos(X - 1, Y - 1), cout << "    "; 
 } else if (X > 23) { 
  Setpos(X, Y - 1); 
  cout << "    "; 
  Setpos(X - 1, Y - 0.5), cout << "   "; 
 } else if (X < 17 && Upt != 0) { 
  Setpos(X, Y - 1); 
  cout << "    "; 
  Setpos(X + 1, Y - 1.5), cout << "    "; 
 } else if (X < 17) { 
  Setpos(X, Y - 1); 
  cout << "    "; 
  Setpos(X + 1, Y - 0.5), cout << "   "; 
 } 
 if (Thun > 0) { 
  Setpos(X - 2, Y - 1), cout << "    "; 
  Setpos(X + 2, Y - 1), cout << "    "; 
  Setpos(X, Y + 2), cout << "  "; 
  Setpos(X, Y - 2.5), cout << "  "; 
  Setpos(X - 1, Y + 1), cout << "  "; 
  Setpos(X + 1, Y + 1), cout << "  "; 
  Setpos(X - 1, Y - 2), cout << "  "; 
  Setpos(X + 1, Y - 2), cout << "  "; 
  Setpos(20, Y - 2.5), cout << "============"; 
 } 
 if (Wind != 0) { 
  Setpos(X + 1, Y - 5); 
  cout << "        "; 
  Setpos(X, Y - 5); 
  cout << "        "; 
  Setpos(X - 1, Y - 5); 
  cout << "        "; 
  Setpos(20, Y - 5), cout << "========"; 
 } 
 if (Water != 0) { 
  Setpos(X, Y - 4); 
  cout << "       "; 
  Setpos(X + 2, Y - 3.5); 
  cout << "     "; 
  Setpos(X - 2, Y - 3.5); 
  cout << "     "; 
  Setpos(X + 1, Y - 3.5); 
  cout << "     "; 
  Setpos(X - 1, Y - 3.5); 
  cout << "     "; 
  Setpos(20, Y - 5), cout << "========"; 
 } 
 if (Fire != 0) { 
  Setpos(X, Y + 1), cout << "  "; 
  Setpos(X + 1, Y), cout << "  "; 
  Setpos(X - 1, Y - 1), cout << "  "; 
  Setpos(20, Y - 1); 
  cout << "======"; 
 } 

if (a == 0) { 
 if (Boss == 1 || Boss == 6) { 
  if (Bwhat1 == 5)Color(5), Setpos(Bx1, By1), cout << "█", Color(0); 
  else if (Bwhat1 == 4 && Bgo1[1] > 6 && Bgo1[1] < 11)Color(4), Setpos(Bgo1[5] - 1, Bgo1[6]), cout << "︻", Setpos(Bgo1[5], Bgo1[6] - 1), cout << "【", Setpos(Bgo1[5], Bgo1[6] + 1), cout << "】", Setpos(Bgo1[5] + 1, Bgo1[6]), cout << "︼", Color(0); 
  else { 
   Setpos(Bx1 - 1, By1 - 0.5), Color(0), cout << "●●"; 
   Setpos(Bx1, By1 - 1); 
   if (Bwhat1 == 2 && Bgo1[1] <= 5)Color(1); 
   else if (Bwhat1 == 3 && Bgo1[1] <= 5)Color(5); 
   else if (Bwhat1 == 6 && Bgo1[1] <= 5)Color(8); 
   else Color(4); 
   if (Bwhat1 == 4) Setpos(Bx1, By1 - 0.5), cout << "██("; 
   else cout << ")██("; 
   Setpos(Bx1 + 1, By1 - 0.5), cout << "……"; 
   Color(0); 
  } 
 } 
 if (Boss == 2 || Boss == 6) { 
  Setpos(Bx2 - 1, By2 - 1); 
  Color(0), cout << "\\ "; 
  Color(0); 
  cout << "●"; 
  Setpos(Bx2, By2 - 1); 
  Color(3); 
  cout << "◥"; 
  Color(5), cout << "JJJ"; 
  Color(0), cout << ">"; 
  Color(3); 
  Setpos(Bx2 + 1, By2 - 1), cout << "◢█◣"; 
  Color(0); 
 } 
 if (Boss == 3 || Boss == 6) { 
  Setpos(Bx3 - 1, By3 - 0.5); 
  if (Bwhat3 == 3 || Bwhat3 == 9) Color(1); 
  else if (Bwhat3 == 4 || Bwhat3 == 10) Color(4); 
  else if (Bwhat3 == 5 || Bwhat3 == 11) Color(5); 
  if (Bwhat3 == 11)cout << ' '; 
  else if (Bwhat3 == 6) Color(3); 
  else Color(2); 
  cout << "●-"; 
  Setpos(Bx3, By3); 
  if (Bwhat3 == 11)cout << "/"; 
  else cout << "┃"; 
  Color(0); 
  Setpos(Bx3 + 1, By3 - 1), cout << "●●●"; 
 } 
 if (X < 0)return; 
 if (Ren == 2) Color(12); 
 if (Ren == 3) Color(1); 
 if (Ren == 4) Color(3); 
 if (Ren == 5) Color(4); 
 if (Ren == 6) Color(2); 
 if (Drug != 0 && T % 5 != 0) Color(11); 
 if (Drug != 0 && T % 5 == 0) Color(11); 
 if (Ice != 0) Color(6); 
 if (b == 1) Color(8); 
 if (Li != 0) Color(5); 
 if (Ren == 1 && Killb > 0 && T % 4 < 2) Color(13); 
 if (Wind > 0 && T % 4 <= 1) Color(1); 
 if (Wind > 0 && T % 4 >= 2) Color(0); 
 if (Thun > 0 && T % 4 <= 1) Color(1); 
 if (Thun > 0 && T % 4 >= 2) Color(6); 
 if (X >= 17 && X <= 19) { 
  Setpos(X - 1, Y); 
  cout << "●"; 
  Setpos(X, Y - 1); 
  cout << "━/"; 
  if (T % 10 < 3) Setpos(X + 1, Y - 1), cout << "┛╲"; 
  else if (T % 10 < 6) Setpos(X + 1, Y - 1), cout << "┦ "; 
  else Setpos(X + 1, Y - 1), cout << "╯>"; 
  if (Wind > 0 && T % 3 == 0) Setpos(X + 1, Y - 1), cout << "┛╲"; 
  else if (Wind > 0 && T % 3 == 1) Setpos(X + 1, Y - 1), cout << "┦ "; 
  else if (Wind > 0 && T % 3 == 2)Setpos(X + 1, Y - 1), cout << "╯>"; 
 } else if (X <= 23 && X >= 21) { 
  Setpos(X + 1, Y); 
  cout << "●"; 
  Setpos(X, Y - 1); 
  cout << "━\\"; 
  if (T % 10 < 3) Setpos(X - 1, Y - 1), cout << "┓╱"; 
  else if (T % 10 < 6) Setpos(X - 1, Y - 1), cout << "┪ "; 
  else Setpos(X - 1, Y - 1), cout << "╮>"; 
  if (Wind > 0 && T % 3 == 0) Setpos(X - 1, Y - 1), cout << "┓╱"; 
  else if (Wind > 0 && T % 3 == 1) Setpos(X - 1, Y - 1), cout << "┪ "; 
  else if (Wind > 0 && T % 3 == 2)Setpos(X - 1, Y - 1), cout << "╮>"; 
 } else if (X > 23) { 
  Setpos(X, Y - 1); 
  cout << "━ ●"; 
  Setpos(X - 1, Y - 0.5), cout << "│>"; 
 } else if (X < 17 && Upt != 0) { 
  Setpos(X, Y - 1); 
  cout << "━ ●"; 
  Setpos(X + 1, Y - 1.5), cout << "╱ >"; 
 } else if (X < 17) { 
  Setpos(X, Y - 1); 
  cout << "━ ●"; 
  Setpos(X + 1, Y - 0.5), cout << "│>"; 
 } 
 if (Thun > 0) { 
  Setpos(X - 2, Y - 1), cout << "▄▄"; 
  Setpos(X + 2, Y - 1), cout << "▄▄"; 
  Setpos(X, Y + 2), cout << "▌"; 
  Setpos(X, Y - 2.5), cout << "▌"; 
  Setpos(X - 1, Y + 1), cout << "█"; 
  Setpos(X + 1, Y + 1), cout << "█"; 
  Setpos(X - 1, Y - 2), cout << "█"; 
  Setpos(X + 1, Y - 2), cout << "█"; 
 } 
 if (Magne > 0 && T % 7 < 2)Setpos(X, Y), Color(5), cout << "★"; 
 if (Wind > 1) { 
  if (T % 6 < 2)Color(1); 
  else Color(0); 
  if (T % 8 <= 1) { 
   Setpos(X + 1, Y - 5); 
   cout << "----  --"; 
   Setpos(X, Y - 5); 
   cout << "-  --- -"; 
   Setpos(X - 1, Y - 5); 
   cout << "--- - --"; 
  } else if (T % 8 <= 3) { 
   Setpos(X + 1, Y - 5); 
   cout << "------  "; 
   Setpos(X, Y - 5); 
   cout << " --  ---"; 
   Setpos(X - 1, Y - 5); 
   cout << "----- - "; 
  } else if (T % 8 <= 5) { 
   Setpos(X + 1, Y - 5); 
   cout << "  ------"; 
   Setpos(X, Y - 5); 
   cout << "-- --  -"; 
   Setpos(X - 1, Y - 5); 
   cout << "- ----- "; 
  } else if (T % 8 <= 7) { 
   Setpos(X + 1, Y - 5); 
   cout << "--  ----"; 
   Setpos(X, Y - 5); 
   cout << " --- -- "; 
   Setpos(X - 1, Y - 5); 
   cout << "- - ----"; 
  } 
 } 
 if (Water != 0) { 
  Color(1); 
  if (T % 20 < 5) { 
   Setpos(X + 2, Y - 3); 
   cout << "■"; 
   Setpos(X + 1, Y - 3.5); 
   cout << "■"; 
   Setpos(X - 1, Y - 2.5); 
   cout << "■"; 
   Setpos(X - 2, Y - 3); 
   cout << "■"; 
  } else if (T % 20 < 10 || T % 20 >= 15) { 
   Setpos(X + 2, Y - 3); 
   cout << "■"; 
   Setpos(X, Y - 4); 
   cout << "■■"; 
   Setpos(X - 2, Y - 3); 
   cout << "■"; 
  } else if (T % 20 < 15) { 
   Setpos(X + 2, Y - 3.5); 
   cout << "■"; 
   Setpos(X + 1, Y - 3); 
   cout << "■"; 
   Setpos(X - 1, Y - 3.5); 
   cout << "■"; 
   Setpos(X - 2, Y - 3); 
   cout << "■"; 
  } 
 } 
 if (Fire != 0) { 
  if (T % 6 < 3)Color(4); 
  else Color(5); 
  if (Fir >= 1)Setpos(X, Y + 1), cout << "●"; 
  if (Fir >= 2)Setpos(X + 1, Y), cout << "●"; 
  if (Fir >= 3)Setpos(X - 1, Y - 1), cout << "●"; 
 } 

if (a == 1 || a == 3) { 
 if (B[b].what == 1) { 
  Nor; 
  Setpos(B[b].x, B[b].y - 1); 
  if (ti(B[b].x) == 20)cout << "======"; 
  else cout << "      "; 
  if (B[b].life != 0) { 
   B[b].y -= B[b].vy; 
   Setpos(B[b].x, B[b].y); 
   if (B[b].How <= 1) Color(13); 
   else Color(4); 
   cout << "●"; 
   if (a == 1) Pan(1, B[b].x, B[b].y, b); 
  } 
 } 
 if (B[b].what == 2) { 
  Nor; 
  Setpos(B[b].x - 1, B[b].y - 1); 
  if (ti(B[b].x - 1) == 20)cout << "======"; 
  else cout << "      "; 
  Setpos(B[b].x, B[b].y - 1); 
  if (ti(B[b].x) == 20)cout << "======"; 
  else cout << "      "; 
  Setpos(B[b].x + 1, B[b].y - 1); 
  if (ti(B[b].x + 1) == 20)cout << "======"; 
  else cout << "      "; 
  if (B[b].life != 0) { 
   B[b].y -= B[b].vy; 
   Setpos(B[b].x, B[b].y); 
   Color(5); 
   if (B[b].How == 0) { 
    Setpos(B[b].x - 1, B[b].y), cout << "↑"; 
    Setpos(B[b].x, B[b].y - 1), cout << "←┼ →"; 
    Setpos(B[b].x + 1, B[b].y), cout << "↓"; 
   } else if (B[b].How == 1) { 
    Setpos(B[b].x - 1, B[b].y - 1), cout << "↖  ↗"; 
    Setpos(B[b].x, B[b].y), cout << "╳"; 
    Setpos(B[b].x + 1, B[b].y - 1), cout << "↙  ↘"; 
   } 
   if (a == 1) Pan(2, B[b].x, B[b].y, b); 
  } 
 } 
 if (B[b].what == 3 || B[b].what == 5) { 
  Nor; 
  Setpos(B[b].x, B[b].y); 
  if (ti(B[b].x) == 20)cout << "=="; 
  else cout << "  "; 
  if (B[b].life != 0) { 
   B[b].y -= B[b].vy; 
   B[b].x -= B[b].vx; 
   Setpos(B[b].x, B[b].y); 
   if (B[b].How == 1) Color(5); 
   else Color(4); 
   cout << "◎"; 
  } 
 } 
 if (B[b].what == 4) { 
  Nor; 
  Setpos(B[b].x, fmax((float)0, B[b].y - 8)); 
  if (ti(B[b].x) == 20) { 
   for (int i = max(0, (int)B[b].y - 8); i <= B[b].y; i++)cout << "=="; 
  } else { 
   for (int i = max(0, (int)B[b].y - 8); i <= B[b].y; i++)cout << "  "; 
  } 
  if (B[b].life != 0) { 
   B[b].y -= B[b].vy; 
   Setpos(B[b].x, fmax((float)0, B[b].y - 8)); 
   Color(6); 
   for (int i = max(0, (int)B[b].y - 8); i <= B[b].y; i++)cout << "═"; 
   if (a == 1) Pan(4, B[b].x, B[b].y, b); 
  } 
 } 
 if (B[b].what == 6 || B[b].what == 8 || B[b].what == 9) { 
  Nor; 
  Setpos(B[b].x - 1, B[b].y); 
  if (ti(B[b].x) - 1 == 20)cout << "=="; 
  else cout << "  "; 
  Setpos(B[b].x + 1, B[b].y); 
  if (ti(B[b].x) + 1 == 20)cout << "=="; 
  else cout << "  "; 
  Setpos(B[b].x, B[b].y - 1); 
  if (ti(B[b].x) == 20)cout << "======"; 
  else cout << "      "; 
  if (B[b].life != 0) { 
   B[b].y -= B[b].vy; 
   B[b].x -= B[b].vx; 
   Setpos(B[b].x, B[b].y - 1); 
   if (B[b].what == 6) { 
    if (B[b].How <= 1) Color(1); 
    else Color(6); 
   } 
   if (B[b].what == 9) { 
    if (B[b].How <= 1) Color(4); 
    else Color(8); 
   } 
   if (B[b].what == 8)Color(5); 
   Setpos(B[b].x - 1, B[b].y); 
   cout << "︹"; 
   Setpos(B[b].x + 1, B[b].y); 
   cout << "︺"; 
   Setpos(B[b].x, B[b].y - 1); 
   if (B[b].How % 2 == 1) cout << "〔●〕"; 
   else cout << "﹝○﹞"; 
   if (a == 1) Pan(6, B[b].x, B[b].y, b); 
  } 
 } 
 if (B[b].what == 7) { 
  Nor; 
  Setpos(B[b].x, B[b].y); 
  if (B[b].How < 0) for (int i = 19; i >= 20 + B[b].How; i--) { 
    Setpos(i, B[b].y); 
    cout << "  "; 
   } 
  if (B[b].How > 0) for (int i = 21; i <= 20 + B[b].How; i++) { 
    Setpos(i, B[b].y); 
    cout << "  "; 
   } 
  if (B[b].life != 0) { 
   B[b].y -= B[b].vy; 
   if (B[b].How < 0) for (int i = 19; i >= 20 + B[b].How; i--) { 
     Setpos(i, B[b].y); 
     cout << "║"; 
     if (a == 1) Pan(7, i, B[b].y, b); 
    } 
   if (B[b].How > 0) for (int i = 21; i <= 20 + B[b].How; i++) { 
     Setpos(i, B[b].y); 
     cout << "║"; 
     if (a == 1) Pan(7, i, B[b].y, b); 
    } 
  } 
 } 
 if (B[b].what == 10 || B[b].what == 11 || B[b].what == 12) { 
  Nor; 
  Setpos(B[b].x, B[b].y); 
  if (ti(B[b].x) == 20)cout << "=="; 
  else cout << "  "; 
  if (B[b].life != 0) { 
   B[b].x -= B[b].vx; 
   B[b].y -= B[b].vy; 
   if (B[b].How == 1) { 
    B[b].vy -= 0.2; 
   } else B[b].vx -= 0.35; 
   if (B[b].x >= 25) B[b].x = 25, B[b].vx *= -0.8; 
   if (B[b].what == 11 && B[b].y <= 1) B[b].y = 1, B[b].vy *= -1; 
   if (B[b].what == 12 && B[b].y <= 1) B[b].y = 1, B[b].vx = 0, B[b].vy = -0.5, B[b].How = 1; 
   Setpos(B[b].x, B[b].y); 
   if (B[b].what == 11)Color(1); 
   else if (B[b].what == 12)Color(5); 
   else Color(0); 
   if (B[b].t % 4 < 2)cout << "▃"; 
   else cout << "▍"; 
   if (a == 1) Pan(B[b].what, B[b].x, B[b].y, b); 
  } 
 } 
 if (B[b].what >= 13 && B[b].what <= 17) { 
  Nor; 
  Setpos(B[b].x, B[b].y); 
  if (ti(B[b].x) == 20)cout << "===="; 
  else cout << "    "; 
  if (B[b].life != 0) { 
   B[b].x -= B[b].vx; 
   B[b].y -= B[b].vy; 
   Setpos(B[b].x, B[b].y); 
   if (B[b].what == 14) Color(1); 
   else if (B[b].what == 15) Color(4); 
   else if (B[b].what == 16) Color(5); 
   else if (B[b].what == 17) Color(3); 
   else Color(2); 
   cout << "●"; 
   if (B[b].what == 14)cout << "*"; 
   if (B[b].what == 15)cout << ""; 
   if (B[b].what == 16)cout << "<"; 
   if (B[b].what == 17)cout << "X"; 
  } 
  if (a == 1) Pan(1, B[b].x, B[b].y, b); 
 } 
 if (B[b].what == 98 && B[b].life != 0) { 
  B[b].y -= B[b].vy; 
  Setpos(B[b].x, B[b].y); 
  if (ti(B[b].x == 20))cout << "=="; 
  else cout << "  "; 
  if (B[b].y <= 3)B[b].life = 0; 
 } 
 if (B[b].what >= 99) { 
  if (B[b].y <= 3)B[b].life = 0; 
  if (B[b].life != 0) { 
   B[b].y -= B[b].vy; 
   Setpos(B[b].x, B[b].y); 
   Color(5); 
   if (B[b].what == 99)cout << "█"; 
   if (B[b].what >= 100 && B[b].what < 200) { 
    if (B[b].what % 5 == 0)cout << "我"; 
    if (B[b].what % 5 == 1)cout << "是"; 
    if (B[b].what % 5 == 2)cout << "最"; 
    if (B[b].what % 5 == 3)cout << "强"; 
    if (B[b].what % 5 == 4)cout << "的"; 
   } 
   if (B[b].what >= 200 && B[b].what < 300) { 
    if (B[b].what % 6 == 0)cout << "神"; 
    if (B[b].what % 6 == 1)cout << "级"; 
    if (B[b].what % 6 == 2)cout << "怪"; 
    if (B[b].what % 6 == 3)cout << "物"; 
    if (B[b].what % 6 == 4)cout << "之"; 
    if (B[b].what % 6 == 5)cout << "光"; 
   } 
   if (B[b].what >= 300 && B[b].what < 400) { 
    if (B[b].what % 8 == 0)cout << "颤"; 
    if (B[b].what % 8 == 1)cout << "抖"; 
    if (B[b].what % 8 == 2)cout << "吧"; 
    if (B[b].what % 8 == 3)cout << "无"; 
    if (B[b].what % 8 == 4)cout << "能"; 
    if (B[b].what % 8 == 5)cout << "的"; 
    if (B[b].what % 8 == 6)cout << "人"; 
    if (B[b].what % 8 == 7)cout << "类"; 
   } 
   if (B[b].what >= 400 && B[b].what < 500) { 
    if (B[b].what % 8 == 0)cout << "还"; 
    if (B[b].what % 8 == 1)cout << "不"; 
    if (B[b].what % 8 == 2)cout << "快"; 
    if (B[b].what % 8 == 3)cout << "跪"; 
    if (B[b].what % 8 == 4)cout << "倒"; 
    if (B[b].what % 8 == 5)cout << "在"; 
    if (B[b].what % 8 == 6)cout << "朕"; 
    if (B[b].what % 8 == 7)cout << "前"; 
   } 
   if (B[b].what >= 500 && B[b].what < 600) { 
    if (B[b].what % 8 == 0)cout << "看"; 
    if (B[b].what % 8 == 1)cout << "懂"; 
    if (B[b].what % 8 == 2)cout << "这"; 
    if (B[b].what % 8 == 3)cout << "句"; 
    if (B[b].what % 8 == 4)cout << "话"; 
    if (B[b].what % 8 == 5)cout << "的"; 
    if (B[b].what % 8 == 6)cout << "是"; 
    if (B[b].what % 8 == 7)cout << "猪"; 
   } 
   if (a == 1) Pan(1, B[b].x, B[b].y, b); 
  } 
 } 
 if (B[b].what == -1) { 
  Nor; 
  Setpos(B[b].x, B[b].y); 
  if (ti(B[b].x) == 20)cout << "=="; 
  else cout << "  "; 
  if (Boss == 0) B[b].life = 0; 
  else if (((Boss == 1 && abs(B[b].x - Bx1) + abs(B[b].y - By1) < 1.5) || (Boss == 2 && abs(B[b].x - Bx2) + abs(B[b].y - By2) < 1.5) || (Boss == 3 && abs(B[b].x - Bx3) + abs(B[b].y - By3) < 1.5) || (B[b].t == 10)) && B[b].life == 1) Bblo -= 8 + Lv * 2, B[b].life = 0; 
  if (B[b].life != 0) { 
   if (Boss == 1)B[b].x = B[b].x + (Bx1 - B[b].x) / (10 - B[b].t) * 1.0, B[b].y = B[b].y + (By1 - B[b].y) / (10 - B[b].t) * 1.0; 
   if (Boss == 2)B[b].x = B[b].x + (Bx2 - B[b].x) / (10 - B[b].t) * 1.0, B[b].y = B[b].y + (By2 - B[b].y) / (10 - B[b].t) * 1.0; 
   if (Boss == 3)B[b].x = B[b].x + (Bx3 - B[b].x) / (10 - B[b].t) * 1.0, B[b].y = B[b].y + (By3 - B[b].y) / (10 - B[b].t) * 1.0; 
   Setpos(B[b].x, B[b].y); 
   Color(7); 
   if (B[b].t % 2 == 0) cout << "+"; 
   else cout << "×"; 
  } 
 } 
 if (B[b].what <= -2 && B[b].what >= -9) { 
  Nor; 
  Setpos(B[b].x - 1, B[b].y); 
  if (ti(B[b].x) - 1 == 20)cout << "=="; 
  else cout << "  "; 
  Setpos(B[b].x + 1, B[b].y); 
  if (ti(B[b].x) + 1 == 20)cout << "=="; 
  else cout << "  "; 
  Setpos(B[b].x, B[b].y - 1); 
  if (ti(B[b].x) == 20)cout << "======"; 
  else cout << "      "; 
  if (B[b].life != 0) { 
   B[b].y -= B[b].vy; 
   B[b].x -= B[b].vx; 
   if (B[b].what <= -3 && B[b].what >= -7) { 
    if (B[b].x <= 7)B[b].x = 7; 
    if (B[b].x >= 28)B[b].x = 28; 
    else if (B[b].x >= B[b].a + 1 && B[b].How == 1)B[b].How = 0; 
    else if (B[b].x <= B[b].a - 1 && B[b].How == 0)B[b].How = 1; 
    if (B[b].How == 1 && B[b].vx >= -1)B[b].vx -= 0.2; 
    if (B[b].How == 0 && B[b].vx <= 1)B[b].vx += 0.2; 
   } 
   if (B[b].what == -2) Color(3); 
   if (B[b].what == -3) Color(4); 
   if (B[b].what == -4) Color(1); 
   if (B[b].what == -5) Color(0); 
   if (B[b].what == -6) Color(6); 
   if (B[b].what == -7) Color(5); 
   if (B[b].what == -8) Color(2); 
   if (B[b].what == -9) Color(14); 
   if (T % 7 <= 1 && B[b].what == -5)Color(1); 
   else if (T % 7 <= 1)Color(0); 
   Setpos(B[b].x - 1, B[b].y); 
   cout << "︹"; 
   Setpos(B[b].x + 1, B[b].y); 
   cout << "︺"; 
   Setpos(B[b].x, B[b].y - 1); 
   if (B[b].what == -2) cout << "﹝镖﹞"; 
   if (B[b].what == -3) cout << "﹝火﹞"; 
   if (B[b].what == -4) cout << "﹝水﹞"; 
   if (B[b].what == -5) cout << "﹝风﹞"; 
   if (B[b].what == -6) cout << "﹝雷﹞"; 
   if (B[b].what == -7) cout << "﹝磁﹞"; 
   if (B[b].what == -8) cout << "﹝血﹞"; 
   if (B[b].what == -9) cout << "﹝忍﹞"; 
   if (a == 1) Pan(-2, B[b].x, B[b].y, b); 
  } 
 } 
 if (B[b].what == -11 || B[b].what == -12) { 
  Nor; 
  Setpos(B[b].x, B[b].y); 
  if (ti(B[b].x) == 20)cout << "=="; 
  else cout << "  "; 
  if (B[b].life != 0) { 
   if (Magne > 0)B[b].How++, B[b].x = B[b].x + (X - B[b].x) / (10 - B[b].How) * 1.0, B[b].y = B[b].y + (Y - B[b].y) / (10 - B[b].How) * 1.0; 
   B[b].y -= B[b].vy; 
   Setpos(B[b].x, B[b].y); 
   if (B[b].what == -10) Color(5); 
   if (B[b].what == -11) Color(7); 
   if (T % 7 <= 1)Color(0); 
   cout << "◆"; 
   if (a == 1) Pan(-1, B[b].x, B[b].y, b); 
  } 
 } 
 if (B[b].what == -13) { 
  Nor; 
  Setpos(B[b].x, B[b].y - 0.5); 
  if (ti(B[b].x) == 20)cout << "==="; 
  else cout << "   "; 
  if (B[b].life != 0) { 
   if (B[b].a == 13880086) { 
    if (Boss == 0) B[b].life = 0; 
    else if (((Boss == 1 && abs(B[b].x - Bx1) + abs(B[b].y - By1) < 1.5) || (Boss == 2 && abs(B[b].x - Bx2) + abs(B[b].y - By2) < 1.5) || (Boss == 3 && abs(B[b].x - Bx3) + abs(B[b].y - By3) < 1.5) || (B[b].t == 5)) && B[b].life == 1) Bblo -= 8 + Lv * 2, B[b].life = 0; 
    if (B[b].life != 0) { 
     if (Boss == 1)B[b].x = B[b].x + (Bx1 - B[b].x) / (5 - B[b].t) * 1.0, B[b].y = B[b].y + (By1 - B[b].y) / (5 - B[b].t) * 1.0; 
     if (Boss == 2)B[b].x = B[b].x + (Bx2 - B[b].x) / (5 - B[b].t) * 1.0, B[b].y = B[b].y + (By2 - B[b].y) / (5 - B[b].t) * 1.0; 
     if (Boss == 3)B[b].x = B[b].x + (Bx3 - B[b].x) / (5 - B[b].t) * 1.0, B[b].y = B[b].y + (By3 - B[b].y) / (5 - B[b].t) * 1.0; 
    } 
   } else { 
    if (B[B[b].a].life == 0) B[b].life = 0; 
    else if ((abs(B[b].x - B[B[b].a].x) + abs(B[b].y - B[B[b].a].y) < 1.5 || (B[b].t == 5)) && B[b].life == 1) Exp += 2, B[B[b].a].life = B[b].life = 0; 
    if (B[b].life != 0) { 
     B[b].x = B[b].x + (B[B[b].a].x - B[b].x) / (5 - B[b].t) * 1.0, B[b].y = B[b].y + (B[B[b].a].y - B[b].y) / (5 - B[b].t) * 1.0; 
    } 
   } 
   Setpos(B[b].x, B[b].y - 0.5); 
   if (T % 6 < 3)Color(5); 
   else Color(4); 
   cout << "●"; 
  } 
 } 

if (br < bl) { 
 br = -1, bl = 0; 
 memset(B, 0, sizeof(B)); 

Color(0); 

void Move() { 
if (X < 3) X = 3; 
if (Y < 1) Y = 1, Vy = 0; 
if (Y > 29) Y = 29, Vy = 0; 
if (Ice != 0) { 
 X -= Vx / 2.0; 
 Y += Vy / 2.0; 
 Vy = fmax(Vy - 0.025, (float)0); 
 if (T % 6 == 0 && Up == 0 && Y < Ding) Y += 0.25; 
 if (T % 6 == 3 && Up == 0 && Y >= Ding) Y -= 0.25; 
 if (Up == 0 && Y <= Ding - 1.25) Vy = 0.25; 
 if (Up == 0 && Y >= Ding + 1.25 && Wind == 0) Vy = -0.25; 
 if (Up == 0 && Down == 0 && Vx > 0 && X <= 18) Up = 0, Down = 0, Vx = 0, Vy = 0, X = 18, Setpos(20, Y - 2.5), cout << "=========="; 
 else if (Down == 2 && X <= 22) Up = 0, Down = 1, Vx = 0, Vy = 0, X = 22, Setpos(20, Y - 2.5), cout << "=========="; 
 else if (Up == 0 && Down == 1 && Vx < 0 && X >= 22) Up = 0, Down = 1, Vx = 0, Vy = 0, X = 22, Setpos(20, Y - 2.5), cout << "=========="; 
 else if (Up > 0 && Down == 0 && X > 18) Up = 0, Vx = 0, Vy = 0, X = 18, Setpos(20, Y - 2.5), cout << "=========="; 
 else if (Down == 2) Vx += 0.175; 
 else if (Up > 0 && Upt == 0) Vx -= 0.175; 
 else if (Up > 0 && Upt > 0) { 
  Vx = fmax(Vx - 0.125, (float)0); 
  if (Upt == 1 && T % 2 == 0)Map(-1, 0); 
  if (T % 2 == 0)Upt--; 
 } 
} else { 
 X -= Vx; 
 Y += Vy; 
 Vy = fmax(Vy - 0.05, (float)0); 
 if (Wind == 0) { 
  if (T % 6 == 0 && Up == 0 && Y < Ding) Y += 0.5; 
  if (T % 6 == 3 && Up == 0 && Y >= Ding) Y -= 0.5; 
 } else { 
  if (T % 2 == 0 && Up == 0 && Y < Ding) Y += 0.5; 
  if (T % 2 == 1 && Up == 0 && Y >= Ding) Y -= 0.5; 
 } 
 if (Up == 0 && Y <= Ding - 1.25) Vy = 0.5; 
 if (Up == 0 && Y >= Ding + 1.25 && Wind == 0) Vy = -0.5; 
 if (Up == 0 && Down == 0 && Vx > 0 && X <= 18) Up = 0, Down = 0, Vx = 0, Vy = 0, X = 18, Setpos(20, Y - 2.5), cout << "=========="; 
 else if (Down == 2 && X <= 22) Up = 0, Down = 1, Vx = 0, Vy = 0, X = 22, Setpos(20, Y - 2.5), cout << "=========="; 
 else if (Up == 0 && Down == 1 && Vx < 0 && X >= 22) Up = 0, Down = 1, Vx = 0, Vy = 0, X = 22, Setpos(20, Y - 2.5), cout << "=========="; 
 else if (Up > 0 && Down == 0 && X > 18) Up = 0, Vx = 0, Vy = 0, X = 18, Setpos(20, Y - 2.5), cout << "=========="; 
 else if (Down == 2) Vx += 0.35; 
 else if (Up > 0 && Upt == 0) Vx -= 0.35; 
 else if (Up > 0 && Upt > 0) { 
  Vx = fmax(Vx - 0.25, (float)0); 
  if (Upt == 1)Map(-1, 0); 
  Upt--; 
 } 

for (int i = bl; i <= br; i++) { 
 if (B[i].what < 98)if (B[i].x - B[i].vx <= 5 || B[i].x - B[i].vx >= 30 || B[i].y - B[i].vy <= 0 || B[i].y - B[i].vy >= 30) { 
   B[i].life = 0; 
   Map(1, i); 
  } 
 for (int j = 0; j < 20; j++)if (B[i].what > 0 && B[i].life != 0 && abs(B[i].x - I[j][0]) < 2 && B[i].y - I[j][1] <= 2) { 
   Setpos(I[j][0], I[j][1]); 
   if (I[j][0] == 20) cout << "==="; 
   else cout << "   "; 
   I[j][0] = I[j][1] = -1; 
   B[i].life = 0; 
   Exp += 2; 
  } 
 if (B[i].t >= 100)B[i].life = 0; 
 if (B[i].life == 0 && i == bl) bl++; 
 Map(1, i); 
 if (B[i].life == 0) continue; 
 else { 
  B[i].t++; 
  if (B[i].what == 1) { 
   if (B[i].y <= 25 && B[i].How == 0) B[i].vy = 0, B[i].How = 1; 
   if (B[i].t == 30) B[i].y += 1.5, B[i].How = 2; 
   if (B[i].t == 35) B[i].vy = 1.5, B[i].How = 3; 
  } 
  if (B[i].what == 2) { 
   if (B[i].t % 3 == 0) B[i].How = !B[i].How; 
  } 
  if (B[i].what == 3 || B[i].what == 5) { 
   if (B[i].what == 3 && B[i].y <= 20) B[i].vy = 0; 
   if (B[i].what == 5 && B[i].y <= 21) B[i].vy = 0; 
   if (B[i].t > 30 && B[i].t % 2 == 0) B[i].How = !B[i].How; 
   if (B[i].what == 5 && B[i].t <= 30 && B[i].x < X) B[i].vx = -0.2; 
   else if (B[i].what == 5 && B[i].t <= 70 && B[i].x > X) B[i].vx = 0.2; 
   else B[i].vx = 0; 
   if (B[i].t == 45) { 
    B[i].life = 0; 
    br++; 
    B[br].what = 4; 
    B[br].x = B[i].x; 
    B[br].y = 32; 
    B[br].vy = 3; 
    B[br].life = 1; 
   } 
  } 
  if (B[i].what == 6 || B[i].what == 8 || B[i].what == 9) { 
   if (B[i].vx < 0.25 && B[i].vy < 0.25 && B[i].t >= 50) { 
    B[i].life = 0; 
    if (B[i].life == 0 && i == bl) bl++; 
    Map(1, i); 
    break; 
   } 
   if (B[i].t % 5 == 0) B[i].How = rand() % 4; 
   if (B[i].what == 9) { 
    if (B[i].t == 7) { 
X9: 
     float xx = (rand() % 41) / 40.0, yy = (rand() % 41) / 40.0; 
     if (xx <= 0.5 && yy <= 0.5) goto X9; 
     for (int j = 1; j <= 4; j++) { 
      br++, B[br].what = 9; 
      B[br].t = 11; 
      B[br].x = B[i].x, B[br].y = B[i].y, B[br].vx = xx, B[br].vy = yy; 
      if (j % 2 == 0)swap(B[br].vx, B[br].vy), B[br].vy *= -1; 
      if (j <= 2)B[br].vx *= -1, B[br].vy *= -1; 
      B[br].life = 1; 
     } 
     B[i].life = 0; 
    } 
   } 
   if (B[i].what == 8) { 
    if (B[i].x > X && B[i].vx < 1.2) B[i].vx += fmax((float)0, 0.2 - B[i].t / 25); 
    if (B[i].x < X && B[i].vx > -1.2) B[i].vx -= fmax((float)0, 0.2 - B[i].t / 25); 
    if (B[i].y > Y && B[i].vy < 1.2) B[i].vy += fmax((float)0, 0.2 - B[i].t / 25); 
    if (B[i].y < Y && B[i].vy > -1.2) B[i].vy -= fmax((float)0, 0.2 - B[i].t / 25); 
   } 
  } 
  if (B[i].what >= 13 && B[i].what <= 15 && B[i].How != 0) { 
   if (B[i].x == B[i].How)B[i].vx = 0, B[i].How = 0; 
  } 
  if (B[i].what == 16) { 
   if (B[i].x < X && B[i].vx >= -1) B[i].vx -= 0.2; 
   else if (B[i].x > X && B[i].vx <= 1) B[i].vx += 0.2; 
  } 
 } 
 if (B[i].life == 1 && B[i].a == 0 && B[i].what > 0) { 
  if (B[i].y > Y && abs(B[i].x - X) <= 3 && ((B[i].x - X) * (B[i].x - X) + (B[i].y - Y) * (B[i].y - Y)) < Dis) Dis = (B[i].x - X) * (B[i].x - X) + (B[i].y - Y) * (B[i].y - Y), Disb = i; 
  else if (((B[i].x - X) * (B[i].x - X) + (B[i].y - Y) * (B[i].y - Y)) < Dis1) Dis1 = (B[i].x - X) * (B[i].x - X) + (B[i].y - Y) * (B[i].y - Y), Disb1 = i; 
 } 


void Guai(int R, int r) { 
if (R == -1) { 
 br++; 
 B[br].what = -1; 
 B[br].x = X + rand() % 3 - 1; 
 B[br].y = Y + rand() % 3 - 1; 
 B[br].life = 1; 

if (R <= -2 && R >= -11) { 
 br++; 
 B[br].what = R; 
 B[br].x = B[br].a = r; 
 B[br].y = 29; 
 if (R <= -3 && R >= -7)B[br].vx = -1; 
 B[br].vy = 1; 
 B[br].life = 1; 

if (R == 0) { 
 br++; 
 B[br].what = 1; 
 B[br].x = r; 
 B[br].y = 29; 
 B[br].vy = 1; 
 B[br].life = 1; 

if (R == 1) { 
 br++; 
 B[br].what = 2; 
 B[br].x = r; 
 B[br].y = 29; 
 B[br].vy = 1; 
 B[br].life = 1; 

if (R == 2 || R == 3) { 
 br++; 
 B[br].what = 2 * R - 1; 
 B[br].x = r; 
 B[br].y = 29; 
 B[br].vy = 1; 
 B[br].life = 1; 

if (R == 4) { 
 br++; 
 B[br].what = 6; 
 if (r < 5)r = 5; 
 if (r > 30)r = 30; 
 B[br].x = r; 
 if (r == 11 || r == 25) B[br].y = 29 - (rand() % 20); 
 else B[br].y = 29; 
X4: 
 B[br].vx = (rand() % 21 - 10) / 30.0; 
 B[br].vy = (rand() % 25) / 30.0; 
 if (B[br].vx <= 0.8 && B[br].vy <= 0.8)goto X4; 
 int rx = rand() % 50; 
 if (rx == 0) B[br].vx = 0; 
 B[br].life = 1; 

if (R == 5) { 
 br++; 
 B[br].How = r; 
 B[br].what = 7; 
 if (B[br].How < 0) B[br].x = 19; 
 if (B[br].How > 0) B[br].x = 21; 
 B[br].y = 29; 
 B[br].vy = 1; 
 B[br].life = 1; 


void CpGuai(int R, float x, float y, float xx, float yy) { 
if (R == 4) { 
 br++; 
 B[br].what = 6; 
 B[br].x = x; 
 B[br].y = y; 
 B[br].vx = xx; 
 B[br].vy = yy; 
 B[br].life = 1; 

if (R == 6 || R == 7 || R == 8) { 
 br++; 
 B[br].what = 4 + R; 
 B[br].x = x; 
 B[br].y = y; 
 B[br].vx = xx; 
 B[br].vy = yy; 
 B[br].life = 1; 


void MesGuai(int a, int rr) { 
int R = rand() % rr, r = -10086; 
if (R == 0) { 
 if (a == 1) r = (5 + rand() % 8) * 2; 
 if (a <= 3 && a != 1) r = 10 + rand() % 16; 
 if (a == 4) r = rand() % 75 - 20; 
 if (a == 5) r = 2 + rand() % 4; 
 if (r != -10086) Guai(a, r); 


void NorGuai(int a, int b) { 
if (a == 1) { 
 if (b == 1 || b == 41) Guai(0, 15), Guai(0, 17), Guai(0, 19); 
 if (b == 21 || b == 61) Guai(0, 21), Guai(0, 23), Guai(0, 25); 
 if (b == 81) Guai(0, 11), Guai(0, 13), Guai(0, 15), Guai(0, 17), Guai(0, 19); 
 if (b == 101 || b == 141) Guai(0, 17), Guai(0, 19), Guai(0, 21), Guai(0, 23), Guai(0, 25); 
 if (b == 121) Guai(0, 15), Guai(0, 17), Guai(0, 19), Guai(0, 21), Guai(0, 23); 
 if (b >= 160 && b <= 260 && b % 10 == 0) Guai(0, b / 10 - 1); 
 if (b >= 270 && b <= 370 && b % 10 == 0) Guai(0, 52 - b / 10); 
 if (b >= 460 && b <= 560 && b % 10 == 0) Guai(0, b / 10 - 37), Guai(0, b / 10 - 36), Guai(0, b / 10 - 35); 
 if (b >= 570 && b <= 670 && b % 10 == 0) Guai(0, 78 - b / 10), Guai(0, 77 - b / 10), Guai(0, 76 - b / 10); 
 if (b >= 760 && b <= 960 && b % 10 == 0) Guai(0, b / 10 - 66), Guai(0, b / 10 - 65), Guai(0, 103 - b / 10), Guai(0, 104 - b / 10); 
 if (b >= 1000 && b <= 1300) MesGuai(0, 30 - b / 50); 

if (a == 2) { 
 if (b <= 200 && b % 30 == 1) { 
  int r = rand() % 4; 
  if (r == 1) r = 0; 
  for (int i = 0; i < 4; i++) if (i != r) Guai(1, i * 4 + 9); 
 } 
 if (b > 200 && b <= 220 && b % 5 == 1) Guai(1, 18); 
 if (b > 220 && b <= 300 && b % 7 == 1) Guai(1, b / 5 - 26); 
 if (b > 350 && b <= 370 && b % 5 == 1) Guai(1, 22); 
 if (b > 370 && b <= 450 && b % 7 == 1) Guai(1, 96 - b / 5); 
 if (b == 461 || b == 501 || b == 541) Guai(1, 13), Guai(1, 17), Guai(1, 21); 
 if (b == 481 || b == 521 || b == 561) Guai(1, 17), Guai(1, 21), Guai(1, 25); 
 if (b >= 561 && b <= 861 && b % 20 == 1) Guai(1, b / 40 + 5); 
 if (b >= 561 && b <= 861 && b % 20 == 11) Guai(1, 35 - b / 40); 
 if (b >= 801 && b <= 961 && b % 15 == 1) Guai(1, 20); 
 if (b >= 1000 && b <= 1300)v


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